private Vector3 easeOutBounce()
{
val = ratioPassed;
if (val < (1 / 2.75f)){
val = (7.5625f * val * val);
return this.diff * val + this.from;
}else if (val < (2 / 2.75f)){
val -= (1.5f / 2.75f);
val = (7.5625f * (val) * val + .75f);
return this.diff * val + this.from;
}else if (val < (2.5 / 2.75)){
val -= (2.25f / 2.75f);
val = (7.5625f * (val) * val + .9375f);
return this.diff * val + this.from;
}else{
val -= (2.625f / 2.75f);
val = 7.5625f * (val) * val + .984375f;
return this.diff * val + this.from;
}
}