static int GetVertices(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TextGenerator obj = (UnityEngine.TextGenerator)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextGenerator));
System.Collections.Generic.List <UnityEngine.UIVertex> arg0 = (System.Collections.Generic.List <UnityEngine.UIVertex>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.UIVertex>));
obj.GetVertices(arg0);
return(0);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}