static int GetVerticesArray(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.TextGenerator obj = (UnityEngine.TextGenerator)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextGenerator));
UnityEngine.UIVertex[] o = obj.GetVerticesArray();
ToLua.Push(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}