UnityEngine.TextGenerator.Populate_Internal_cpp C# (CSharp) Method

Populate_Internal_cpp() private method

private Populate_Internal_cpp ( string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, int verticalOverFlow, int horizontalOverflow, bool updateBounds, TextAnchor anchor, float extentsX, float extentsY, float pivotX, float pivotY, bool generateOutOfBounds, bool alignByGeometry, uint &error ) : bool
str string
font Font
color Color
fontSize int
scaleFactor float
lineSpacing float
style FontStyle
richText bool
resizeTextForBestFit bool
resizeTextMinSize int
resizeTextMaxSize int
verticalOverFlow int
horizontalOverflow int
updateBounds bool
anchor TextAnchor
extentsX float
extentsY float
pivotX float
pivotY float
generateOutOfBounds bool
alignByGeometry bool
error uint
return bool
        internal bool Populate_Internal_cpp(string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, int verticalOverFlow, int horizontalOverflow, bool updateBounds, TextAnchor anchor, float extentsX, float extentsY, float pivotX, float pivotY, bool generateOutOfBounds, bool alignByGeometry, out uint error)
        {
            return INTERNAL_CALL_Populate_Internal_cpp(this, str, font, ref color, fontSize, scaleFactor, lineSpacing, style, richText, resizeTextForBestFit, resizeTextMinSize, resizeTextMaxSize, verticalOverFlow, horizontalOverflow, updateBounds, anchor, extentsX, extentsY, pivotX, pivotY, generateOutOfBounds, alignByGeometry, out error);
        }