UnityEngine.TextGenerator.Populate_Internal C# (CSharp) Method

Populate_Internal() private method

private Populate_Internal ( string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, VerticalWrapMode verticalOverFlow, HorizontalWrapMode horizontalOverflow, bool updateBounds, TextAnchor anchor, Vector2 extents, Vector2 pivot, bool generateOutOfBounds, bool alignByGeometry, TextGenerationError &error ) : bool
str string
font Font
color Color
fontSize int
scaleFactor float
lineSpacing float
style FontStyle
richText bool
resizeTextForBestFit bool
resizeTextMinSize int
resizeTextMaxSize int
verticalOverFlow VerticalWrapMode
horizontalOverflow HorizontalWrapMode
updateBounds bool
anchor TextAnchor
extents Vector2
pivot Vector2
generateOutOfBounds bool
alignByGeometry bool
error TextGenerationError
return bool
        internal bool Populate_Internal(string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, VerticalWrapMode verticalOverFlow, HorizontalWrapMode horizontalOverflow, bool updateBounds, TextAnchor anchor, Vector2 extents, Vector2 pivot, bool generateOutOfBounds, bool alignByGeometry, out TextGenerationError error)
        {
            uint num = 0;
            bool flag = this.Populate_Internal_cpp(str, font, color, fontSize, scaleFactor, lineSpacing, style, richText, resizeTextForBestFit, resizeTextMinSize, resizeTextMaxSize, (int) verticalOverFlow, (int) horizontalOverflow, updateBounds, anchor, extents.x, extents.y, pivot.x, pivot.y, generateOutOfBounds, alignByGeometry, out num);
            error = (TextGenerationError) num;
            return flag;
        }