UnityEngine.Rigidbody2D.IsTouchingLayers C# (CSharp) Method

IsTouchingLayers() private method

private IsTouchingLayers ( [ layerMask ) : bool
layerMask [
return bool
        public extern bool IsTouchingLayers([DefaultValue("Physics2D.AllLayers")] int layerMask);
        /// <summary>

Usage Example

コード例 #1
0
 static public int IsTouchingLayers(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
             var ret = self.IsTouchingLayers();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
             System.Int32            a1;
             checkType(l, 2, out a1);
             var ret = self.IsTouchingLayers(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function IsTouchingLayers to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }