UnityEngine.Rigidbody2D.INTERNAL_CALL_OverlapPoint C# (CSharp) Method

INTERNAL_CALL_OverlapPoint() private method

private INTERNAL_CALL_OverlapPoint ( Rigidbody2D self, Vector2 &point ) : bool
self Rigidbody2D
point Vector2
return bool
        private static extern bool INTERNAL_CALL_OverlapPoint(Rigidbody2D self, ref Vector2 point);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Rigidbody2D.cs プロジェクト: zzrx79/UnityDecompiled
 public bool OverlapPoint(Vector2 point)
 {
     return(Rigidbody2D.INTERNAL_CALL_OverlapPoint(this, ref point));
 }