UnityEngine.Rigidbody2D.AddTorque C# (CSharp) Method

AddTorque() private method

private AddTorque ( float torque, [ mode ) : void
torque float
mode [
return void
        public extern void AddTorque(float torque, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode);
        [ExcludeFromDocs]

Usage Example

コード例 #1
0
 static public int AddTorque(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
             System.Single           a1;
             checkType(l, 2, out a1);
             self.AddTorque(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
             System.Single           a1;
             checkType(l, 2, out a1);
             UnityEngine.ForceMode2D a2;
             checkEnum(l, 3, out a2);
             self.AddTorque(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function AddTorque to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Rigidbody2D::AddTorque