UnityEngine.Rigidbody2D.INTERNAL_CALL_Cast C# (CSharp) Method

INTERNAL_CALL_Cast() private method

private INTERNAL_CALL_Cast ( Rigidbody2D self, Vector2 &direction, RaycastHit2D results, float distance ) : int
self Rigidbody2D
direction Vector2
results RaycastHit2D
distance float
return int
        private static extern int INTERNAL_CALL_Cast(Rigidbody2D self, ref Vector2 direction, RaycastHit2D[] results, float distance);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Rigidbody2D.cs プロジェクト: zzrx79/UnityDecompiled
        public int Cast(Vector2 direction, RaycastHit2D[] results)
        {
            float distance = float.PositiveInfinity;

            return(Rigidbody2D.INTERNAL_CALL_Cast(this, ref direction, results, distance));
        }
All Usage Examples Of UnityEngine.Rigidbody2D::INTERNAL_CALL_Cast