UnityEngine.Rigidbody2D.AddForceAtPosition C# (CSharp) Method

AddForceAtPosition() public method

Apply a force at a given position in space.

public AddForceAtPosition ( Vector2 force, Vector2 position, [ mode ) : void
force Vector2 Components of the force in the X and Y axes.
position Vector2 Position in world space to apply the force.
mode [ The method used to apply the specified force.
return void
        public void AddForceAtPosition(Vector2 force, Vector2 position, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
        {
            INTERNAL_CALL_AddForceAtPosition(this, ref force, ref position, mode);
        }

Usage Example

コード例 #1
0
 static public int AddForceAtPosition(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
             UnityEngine.Vector2     a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             self.AddForceAtPosition(a1, a2);
             return(0);
         }
         else if (argc == 4)
         {
             UnityEngine.Rigidbody2D self = (UnityEngine.Rigidbody2D)checkSelf(l);
             UnityEngine.Vector2     a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             UnityEngine.ForceMode2D a3;
             checkEnum(l, 4, out a3);
             self.AddForceAtPosition(a1, a2, a3);
             return(0);
         }
         return(error(l, "No matched override function to call"));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Rigidbody2D::AddForceAtPosition