UnityEngine.RenderTargetSetup.RenderTargetSetup C# (CSharp) Method

RenderTargetSetup() public method

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
color RenderBuffer
depth RenderBuffer
mip int
face CubemapFace
colorLoad RenderBufferLoadAction
colorStore RenderBufferStoreAction
depthLoad RenderBufferLoadAction
depthStore RenderBufferStoreAction
return System
        public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction[] colorLoad, RenderBufferStoreAction[] colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore)
        {
            this.color = color;
            this.depth = depth;
            this.mipLevel = mip;
            this.cubemapFace = face;
            this.depthSlice = 0;
            this.colorLoad = colorLoad;
            this.colorStore = colorStore;
            this.depthLoad = depthLoad;
            this.depthStore = depthStore;
        }

Same methods

RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System