UnityEngine.RenderTargetSetup.RenderTargetSetup C# (CSharp) Method

RenderTargetSetup() public method

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System
color RenderBuffer
depth RenderBuffer
mipLevel int
face CubemapFace
depthSlice int
return System
        public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice) : this(bufferArray1, depth, mipLevel, face)
        {
            RenderBuffer[] bufferArray1 = new RenderBuffer[] { color };
            this.depthSlice = depthSlice;
        }

Same methods

RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System