UnityEngine.RenderTargetSetup.RenderTargetSetup C# (CSharp) Method

RenderTargetSetup() public method

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
return System
        public RenderTargetSetup(RenderBuffer color, RenderBuffer depth) : this(bufferArray1, depth)
        {
            RenderBuffer[] bufferArray1 = new RenderBuffer[] { color };
        }

Same methods

RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System