UnityEngine.RenderTargetSetup.RenderTargetSetup C# (CSharp) Method

RenderTargetSetup() public method

Constructs RenderTargetSetup.

public RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face ) : System
color RenderBuffer Color Buffer(s) to set.
depth RenderBuffer Depth Buffer to set.
mipLevel int Mip Level to render to.
face CubemapFace Cubemap face to render to.
return System
        public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face) : this(bufferArray1, depth, mipLevel, face)
        {
            RenderBuffer[] bufferArray1 = new RenderBuffer[] { color };
        }

Same methods

RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction colorLoad, RenderBufferStoreAction colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore ) : System
RenderTargetSetup::RenderTargetSetup ( RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice ) : System