public RenderTargetSetup ( |
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color | ||
depth | ||
mip | int | |
face | CubemapFace | |
colorLoad | RenderBufferLoadAction | |
colorStore | RenderBufferStoreAction | |
depthLoad | RenderBufferLoadAction | |
depthStore | RenderBufferStoreAction | |
return | System |
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction[] colorLoad, RenderBufferStoreAction[] colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore)
{
this.color = color;
this.depth = depth;
this.mipLevel = mip;
this.cubemapFace = face;
this.depthSlice = 0;
this.colorLoad = colorLoad;
this.colorStore = colorStore;
this.depthLoad = depthLoad;
this.depthStore = depthStore;
}
RenderTargetSetup::RenderTargetSetup ( |
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RenderTargetSetup::RenderTargetSetup ( |
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RenderTargetSetup::RenderTargetSetup ( |
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RenderTargetSetup::RenderTargetSetup ( |