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UnityEngine
ProceduralMaterial
StopRebuilds
UnityEngine.ProceduralMaterial.StopRebuilds C# (CSharp) Method
ProceduralMaterial Class Documentation
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Open project: CarlosHBC/UnityDecompiled
StopRebuilds()
private
method
private
StopRebuilds
( ) :
void
return
void
public static extern void StopRebuilds();
ProceduralMaterial
CacheProceduralProperty
ClearCache
FreezeAndReleaseSourceData
GetGeneratedTexture
GetGeneratedTextures
GetProceduralBoolean
GetProceduralColor
GetProceduralEnum
GetProceduralFloat
GetProceduralPropertyDescriptions
GetProceduralTexture
GetProceduralVector
HasProceduralProperty
INTERNAL_CALL_GetProceduralColor
INTERNAL_CALL_GetProceduralVector
INTERNAL_CALL_SetProceduralColor
INTERNAL_CALL_SetProceduralVector
IsProceduralPropertyCached
IsProceduralPropertyVisible
ProceduralMaterial
RebuildTextures
RebuildTexturesImmediately
SetProceduralBoolean
SetProceduralColor
SetProceduralEnum
SetProceduralFloat
SetProceduralTexture
SetProceduralVector
StopRebuilds