static public int RebuildTexturesImmediately(IntPtr l)
{
try {
UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
self.RebuildTexturesImmediately();
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}