UnityEngine.Object.FindObjectsOfType C# (CSharp) Method

FindObjectsOfType() public static method

public static FindObjectsOfType ( Type type ) : Object[]
type Type
return Object[]
		public static Object[] FindObjectsOfType(Type type){}
		public static System.Object FindObjectOfType(Type type){}

Usage Example

コード例 #1
0
 /// <summary>
 /// Build planar graph of car spawners and points of fuel triggers
 /// </summary>
 private void BuildGraph()
 {
     _graph.AddRange(Object.FindObjectsOfType <RefuelingMark>().Select(refueling => Scale(refueling.transform.position.ToHex())));
     for (var i = 0; i < _graph.Count; i++)
     {
         for (var j = i + 1; j < _graph.Count; j++)
         {
             var currentEdge = new HexEdge(_graph[i], _graph[j]);
             var isAdd       = true;
             var removeEdges = new List <HexEdge>();
             var magnitude   = Hex.Distance(currentEdge.A, currentEdge.B);
             foreach (var edge in Edges.Where(edge => Intersection(currentEdge, edge)))
             {
                 if (magnitude < Hex.Distance(edge.A, edge.B))
                 {
                     removeEdges.Add(edge);
                 }
                 else
                 {
                     isAdd = false;
                     break;
                 }
             }
             if (isAdd && !Edges.Contains(currentEdge))
             {
                 Edges.Add(currentEdge);
                 foreach (var edge in removeEdges)
                 {
                     Edges.Remove(edge);
                 }
             }
         }
     }
 }
All Usage Examples Of UnityEngine.Object::FindObjectsOfType