public static void DestroyImmediate(System.Object obj){} public static Object[] FindObjectsOfType(Type type){}
void Update() { if (this.ignoreFirstFrame) { this.ignoreFirstFrame = false; this.UpdateColliders = false; } else if (this.UpdateColliders) { foreach (RelCol rc in this.GetComponentsInChildren <RelCol>()) { Obj.DestroyImmediate(rc.gameObject); } this.createEveryDetectors(); this.UpdateColliders = false; } }