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UnityEngine
NavMesh
Triangulate
UnityEngine.NavMesh.Triangulate C# (CSharp) Method
NavMesh Class Documentation
ファイルを表示
Open project: randomize/VimConfig
Triangulate()
public
static
method
public
static
Triangulate
(
Vector3
&
vertices
,
Int32
&
indices
) :
void
vertices
Vector3
indices
Int32
return
void
public static void Triangulate(out Vector3[] vertices, out Int32[] indices){} public NavMesh(){}
Same methods
NavMesh::
Triangulate
(
Vector3
&
vertices
,
int
&
indices
) :
void
NavMesh
AddOffMeshLinks
CalculatePath
CalculatePathInternal
CalculateTriangulation
FindClosestEdge
GetAreaCost
GetAreaFromName
GetAvoidancePredictionTime
GetLayerCost
GetNavMeshLayerFromName
GetPathfindingIterationsPerFrame
INTERNAL_CALL_CalculatePathInternal
INTERNAL_CALL_FindClosestEdge
INTERNAL_CALL_Raycast
INTERNAL_CALL_SamplePosition
NavMesh
Raycast
RestoreNavMesh
SamplePosition
SetAreaCost
SetAvoidancePredictionTime
SetLayerCost
SetPathfindingIterationsPerFrame
Triangulate
TriangulateInternal