internal static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path) { return INTERNAL_CALL_CalculatePathInternal(ref sourcePosition, ref targetPosition, areaMask, path); }
public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path) { path.ClearCorners(); return(NavMesh.CalculatePathInternal(sourcePosition, targetPosition, areaMask, path)); }