UnityEngine.NavMesh.CalculatePathInternal C# (CSharp) Method

CalculatePathInternal() static private method

static private CalculatePathInternal ( Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path ) : bool
sourcePosition Vector3
targetPosition Vector3
areaMask int
path NavMeshPath
return bool
        internal static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
        {
            return INTERNAL_CALL_CalculatePathInternal(ref sourcePosition, ref targetPosition, areaMask, path);
        }

Usage Example

コード例 #1
0
ファイル: NavMesh.cs プロジェクト: zhkuang/UnityDecompiled
 public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
 {
     path.ClearCorners();
     return(NavMesh.CalculatePathInternal(sourcePosition, targetPosition, areaMask, path));
 }