UnityEngine.NavMesh.INTERNAL_CALL_SamplePosition C# (CSharp) Method

INTERNAL_CALL_SamplePosition() private method

private INTERNAL_CALL_SamplePosition ( Vector3 &sourcePosition, NavMeshHit &hit, float maxDistance, int areaMask ) : bool
sourcePosition Vector3
hit NavMeshHit
maxDistance float
areaMask int
return bool
        private static extern bool INTERNAL_CALL_SamplePosition(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask);
        public static bool Raycast(Vector3 sourcePosition, Vector3 targetPosition, out NavMeshHit hit, int areaMask)

Usage Example

コード例 #1
0
ファイル: NavMesh.cs プロジェクト: zhkuang/UnityDecompiled
 public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
 {
     return(NavMesh.INTERNAL_CALL_SamplePosition(ref sourcePosition, out hit, maxDistance, areaMask));
 }