UnityEngine.NavMesh.CalculatePath C# (CSharp) Method

CalculatePath() public static method

public static CalculatePath ( Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path ) : bool
sourcePosition Vector3
targetPosition Vector3
areaMask int
path NavMeshPath
return bool
        public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
        {
            path.ClearCorners();
            return CalculatePathInternal(sourcePosition, targetPosition, areaMask, path);
        }