UnityEngine.GUIStyle.Internal_Draw C# (CSharp) Method

Internal_Draw() private method

private Internal_Draw ( GUIContent content, Internal_DrawArguments &arguments ) : void
content GUIContent
arguments Internal_DrawArguments
return void
        private static extern void Internal_Draw(GUIContent content, ref Internal_DrawArguments arguments);
        private static void Internal_Draw2(IntPtr style, Rect position, GUIContent content, int controlID, bool on)

Same methods

GUIStyle::Internal_Draw ( IntPtr target, Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus ) : void

Usage Example

コード例 #1
0
ファイル: GUIStyle.cs プロジェクト: yiifans/UnityDecompiled
 public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
 {
     if (Event.current.type != EventType.Repaint)
     {
         Debug.LogError("Style.Draw may not be called if it is not a repaint event");
         return;
     }
     GUIStyle.Internal_Draw(this.m_Ptr, position, content, isHover, isActive, on, hasKeyboardFocus);
 }
All Usage Examples Of UnityEngine.GUIStyle::Internal_Draw