UnityEngine.GUIStyle.InternalOnAfterDeserialize C# (CSharp) Method

InternalOnAfterDeserialize() private method

private InternalOnAfterDeserialize ( ) : void
return void
        internal void InternalOnAfterDeserialize()
        {
            this.m_FontInternal = this.GetFontInternalDuringLoadingThread();
            this.m_Normal = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(0));
            this.m_Hover = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(1));
            this.m_Active = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(2));
            this.m_Focused = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(3));
            this.m_OnNormal = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(4));
            this.m_OnHover = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(5));
            this.m_OnActive = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(6));
            this.m_OnFocused = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(7));
        }