static int GetCursorStringIndex(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.GUIStyle obj = (UnityEngine.GUIStyle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GUIStyle));
UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect));
UnityEngine.GUIContent arg1 = (UnityEngine.GUIContent)ToLua.CheckObject(L, 3, typeof(UnityEngine.GUIContent));
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 4);
int o = obj.GetCursorStringIndex(arg0, arg1, arg2);
LuaDLL.lua_pushinteger(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}