UnityEngine.GUIStyle.DrawCursor C# (CSharp) Method

DrawCursor() public method

Draw this GUIStyle with selected content.

public DrawCursor ( Rect position, GUIContent content, int controlID, int Character ) : void
position Rect
content GUIContent
controlID int
Character int
return void
        public void DrawCursor(Rect position, GUIContent content, int controlID, int Character)
        {
            if (Event.current.type == EventType.Repaint)
            {
                Color cursorColor = new Color(0f, 0f, 0f, 0f);
                float cursorFlashSpeed = GUI.skin.settings.cursorFlashSpeed;
                float num2 = ((Time.realtimeSinceStartup - Internal_GetCursorFlashOffset()) % cursorFlashSpeed) / cursorFlashSpeed;
                if ((cursorFlashSpeed == 0f) || (num2 < 0.5f))
                {
                    cursorColor = GUI.skin.settings.cursorColor;
                }
                Internal_DrawCursor(this.m_Ptr, position, content, Character, cursorColor);
            }
        }

Usage Example

コード例 #1
0
 static int DrawCursor(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         UnityEngine.GUIStyle   obj  = (UnityEngine.GUIStyle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GUIStyle));
         UnityEngine.Rect       arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect));
         UnityEngine.GUIContent arg1 = (UnityEngine.GUIContent)ToLua.CheckObject(L, 3, typeof(UnityEngine.GUIContent));
         int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
         int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
         obj.DrawCursor(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
All Usage Examples Of UnityEngine.GUIStyle::DrawCursor