UnityEngine.Display.RelativeMouseAtImpl C# (CSharp) Method

RelativeMouseAtImpl() private method

private RelativeMouseAtImpl ( int x, int y, int &rx, int &ry ) : int
x int
y int
rx int
ry int
return int
        private static extern int RelativeMouseAtImpl(int x, int y, out int rx, out int ry);
        /// <summary>

Usage Example

コード例 #1
0
        public static Vector3 RelativeMouseAt(Vector3 inputMouseCoordinates)
        {
            int     num  = 0;
            int     num2 = 0;
            int     x    = (int)inputMouseCoordinates.x;
            int     y    = (int)inputMouseCoordinates.y;
            Vector3 result;

            result.z = (float)Display.RelativeMouseAtImpl(x, y, out num, out num2);
            result.x = (float)num;
            result.y = (float)num2;
            return(result);
        }
All Usage Examples Of UnityEngine.Display::RelativeMouseAtImpl