public static Vector3 RelativeMouseAt(Vector3 inputMouseCoordinates)
{
int num = 0;
int num2 = 0;
int x = (int)inputMouseCoordinates.x;
int y = (int)inputMouseCoordinates.y;
Vector3 result;
result.z = (float)Display.RelativeMouseAtImpl(x, y, out num, out num2);
result.x = (float)num;
result.y = (float)num2;
return(result);
}