UnityEngine.Display.Activate C# (CSharp) Method

Activate() public method

Activate an external display. Eg. Secondary Monitors connected to the System.

public Activate ( ) : void
return void
        public void Activate()
        {
            ActivateDisplayImpl(this.nativeDisplay, 0, 0, 60);
        }

Same methods

Display::Activate ( int width, int height, int refreshRate ) : void

Usage Example

コード例 #1
0
 static public int Activate(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             self.Activate();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.Activate(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function Activate to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Display::Activate