static public int Activate(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 1)
{
UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
self.Activate();
pushValue(l, true);
return(1);
}
else if (argc == 4)
{
UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
self.Activate(a1, a2, a3);
pushValue(l, true);
return(1);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function Activate to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}