UnityEngine.Display.Activate C# (CSharp) Method

Activate() public method

This overloaded function available for Windows allows specifying desired Window Width, Height and Refresh Rate.

public Activate ( int width, int height, int refreshRate ) : void
width int Desired Width of the Window (for Windows only. On Linux and Mac uses Screen Width).
height int Desired Height of the Window (for Windows only. On Linux and Mac uses Screen Height).
refreshRate int Desired Refresh Rate.
return void
        public void Activate(int width, int height, int refreshRate)
        {
            ActivateDisplayImpl(this.nativeDisplay, width, height, refreshRate);
        }

Same methods

Display::Activate ( ) : void

Usage Example

コード例 #1
0
 static public int Activate(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             self.Activate();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.Activate(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function Activate to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Display::Activate