UnityEngine.Display.SetParams C# (CSharp) Method

SetParams() public method

Set rendering size and position on screen (Windows only).

public SetParams ( int width, int height, int x, int y ) : void
width int Change Window Width (Windows Only).
height int Change Window Height (Windows Only).
x int Change Window Position X (Windows Only).
y int Change Window Position Y (Windows Only).
return void
        public void SetParams(int width, int height, int x, int y)
        {
            SetParamsImpl(this.nativeDisplay, width, height, x, y);
        }

Usage Example

コード例 #1
0
 static public int SetParams(IntPtr l)
 {
     try {
         UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
         System.Int32        a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         self.SetParams(a1, a2, a3, a4);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Display::SetParams