UnityEngine.Networking.NetworkScene.UnregisterPrefab C# (CSharp) Method

UnregisterPrefab() static private method

static private UnregisterPrefab ( GameObject prefab ) : void
prefab UnityEngine.GameObject
return void
        internal static void UnregisterPrefab(GameObject prefab)
        {
            NetworkIdentity component = prefab.GetComponent<NetworkIdentity>();
            if (component == null)
            {
                if (LogFilter.logError)
                {
                    Debug.LogError("Could not unregister '" + prefab.name + "' since it contains no NetworkIdentity component");
                }
            }
            else
            {
                s_SpawnHandlers.Remove(component.assetId);
                s_UnspawnHandlers.Remove(component.assetId);
            }
        }

Usage Example

 static public void UnregisterPrefab(GameObject prefab)
 {
     NetworkScene.UnregisterPrefab(prefab);
 }