internal static void UnregisterPrefab(GameObject prefab)
{
NetworkIdentity component = prefab.GetComponent<NetworkIdentity>();
if (component == null)
{
if (LogFilter.logError)
{
Debug.LogError("Could not unregister '" + prefab.name + "' since it contains no NetworkIdentity component");
}
}
else
{
s_SpawnHandlers.Remove(component.assetId);
s_UnspawnHandlers.Remove(component.assetId);
}
}