// ------------------------ NetworkScene pass-throughs ---------------------
static internal string GetStringForAssetId(NetworkHash128 assetId)
{
GameObject prefab;
if (NetworkScene.GetPrefab(assetId, out prefab))
{
return(prefab.name);
}
SpawnDelegate handler;
if (NetworkScene.GetSpawnHandler(assetId, out handler))
{
return(handler.GetMethodName());
}
SpawnExDelegate exHandler;
if (NetworkScene.GetSpawnHandler(assetId, out exHandler))
{
return(exHandler.GetMethodName());
}
return("unknown");
}