UnityEngine.Networking.NetworkScene.DumpAllClientObjects C# (CSharp) Method

DumpAllClientObjects() private method

private DumpAllClientObjects ( ) : void
return void
        internal void DumpAllClientObjects()
        {
            foreach (NetworkInstanceId id in this.m_LocalObjects.Keys)
            {
                NetworkIdentity identity = this.m_LocalObjects[id];
                if (identity != null)
                {
                    Debug.Log(string.Concat(new object[] { "ID:", id, " OBJ:", identity.gameObject, " AS:", identity.assetId }));
                }
                else
                {
                    Debug.Log("ID:" + id + " OBJ: null");
                }
            }
        }