internal void DumpAllClientObjects()
{
foreach (NetworkInstanceId id in this.m_LocalObjects.Keys)
{
NetworkIdentity identity = this.m_LocalObjects[id];
if (identity != null)
{
Debug.Log(string.Concat(new object[] { "ID:", id, " OBJ:", identity.gameObject, " AS:", identity.assetId }));
}
else
{
Debug.Log("ID:" + id + " OBJ: null");
}
}
}