internal static void Shutdown()
{
s_NetworkScene.Shutdown();
s_LocalPlayers = new List <PlayerController>();
s_PendingOwnerIds = new List <PendingOwner>();
s_SpawnableObjects = null;
s_ReadyConnection = null;
s_IsReady = false;
s_IsSpawnFinished = false;
NetworkTransport.Shutdown();
NetworkTransport.Init();
}