UnityEngine.Networking.NetworkScene.RemoveLocalObjectAndDestroy C# (CSharp) Method

RemoveLocalObjectAndDestroy() private method

private RemoveLocalObjectAndDestroy ( NetworkInstanceId netId ) : bool
netId NetworkInstanceId
return bool
        internal bool RemoveLocalObjectAndDestroy(NetworkInstanceId netId)
        {
            if (this.m_LocalObjects.ContainsKey(netId))
            {
                NetworkIdentity identity = this.m_LocalObjects[netId];
                UnityEngine.Object.Destroy(identity.gameObject);
                return this.m_LocalObjects.Remove(netId);
            }
            return false;
        }