public void SendSceneLoadedMessage()
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkLobbyPlayer SendSceneLoadedMessage");
}
NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager;
if (singleton != null)
{
IntegerMessage msg = new IntegerMessage(base.playerControllerId);
singleton.client.Send(0x2c, msg);
}
}