UnityEngine.Networking.NetworkLobbyPlayer.OnSerialize C# (CSharp) Method

OnSerialize() public method

public OnSerialize ( NetworkWriter writer, bool initialState ) : bool
writer NetworkWriter
initialState bool
return bool
        public override bool OnSerialize(NetworkWriter writer, bool initialState)
        {
            writer.WritePackedUInt32(1);
            writer.Write(this.m_Slot);
            writer.Write(this.m_ReadyToBegin);
            return true;
        }