public override void OnStartClient()
{
NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager;
if (singleton != null)
{
singleton.lobbySlots[this.m_Slot] = this;
this.m_ReadyToBegin = false;
this.OnClientEnterLobby();
}
else
{
Debug.LogError("LobbyPlayer could not find a NetworkLobbyManager. The LobbyPlayer requires a NetworkLobbyManager object to function. Make sure that there is one in the scene.");
}
}