public void SendNotReadyToBeginMessage()
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkLobbyPlayer SendReadyToBeginMessage");
}
NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager;
if (singleton != null)
{
LobbyReadyToBeginMessage msg = new LobbyReadyToBeginMessage {
slotId = (byte) base.playerControllerId,
readyState = false
};
singleton.client.Send(0x2b, msg);
}
}