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UnityEngine
EventSystems
TouchInputModule
UseFakeInput
UnityEngine.EventSystems.TouchInputModule.UseFakeInput C# (CSharp) Method
TouchInputModule Class Documentation
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Open project: CarlosHBC/UnityDecompiled
UseFakeInput()
private
method
private
UseFakeInput
( ) :
bool
return
bool
private bool UseFakeInput() { return !base.input.touchSupported; }
TouchInputModule
DeactivateModule
FakeTouches
IsModuleSupported
Process
ProcessTouchEvents
ProcessTouchPress
ShouldActivateModule
ToString
TouchInputModule
UpdateModule
UseFakeInput