UnityEngine.EventSystems.TouchInputModule.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            StringBuilder builder = new StringBuilder();
            builder.AppendLine(!this.UseFakeInput() ? "Input: Touch" : "Input: Faked");
            if (this.UseFakeInput())
            {
                PointerEventData lastPointerEventData = base.GetLastPointerEventData(-1);
                if (lastPointerEventData != null)
                {
                    builder.AppendLine(lastPointerEventData.ToString());
                }
            }
            else
            {
                foreach (KeyValuePair<int, PointerEventData> pair in base.m_PointerData)
                {
                    builder.AppendLine(pair.ToString());
                }
            }
            return builder.ToString();
        }