static public int ShouldActivateModule(IntPtr l)
{
try{
UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l);
System.Boolean ret = self.ShouldActivateModule();
pushValue(l, ret);
return(1);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}