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UnityEngine
EventSystems
SwitchTouchInputModule
UseFakeInput
UnityEngine.EventSystems.SwitchTouchInputModule.UseFakeInput C# (CSharp) Method
SwitchTouchInputModule Class Documentation
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Open project: rygo6/VisualizationFramework-Unity
UseFakeInput()
private
method
private
UseFakeInput
( ) :
bool
return
bool
private bool UseFakeInput() { return !Input.touchSupported; }
SwitchTouchInputModule
DeactivateModule
FakeTouches
IsModuleSupported
Process
ProcessTouchEvents
ProcessTouchPress
ShouldActivateModule
SwitchTouchInputModule
ToString
UpdateModule
UseFakeInput