UnityEngine.EventSystems.SwitchTouchInputModule.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            var sb = new StringBuilder();
            sb.AppendLine(UseFakeInput() ? "Input: Faked" : "Input: Touch");
            if (UseFakeInput())
            {
                var pointerData = GetLastPointerEventData(kMouseLeftId);
                if (pointerData != null)
                    sb.AppendLine(pointerData.ToString());
            }
            else
            {
                foreach (var pointerEventData in m_PointerData)
                    sb.AppendLine(pointerEventData.ToString());
            }
            return sb.ToString();
        }