UnityEngine.EventSystems.PointerInputModule.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            StringBuilder builder = new StringBuilder("<b>Pointer Input Module of type: </b>" + base.GetType());
            builder.AppendLine();
            foreach (KeyValuePair<int, PointerEventData> pair in this.m_PointerData)
            {
                if (pair.Value != null)
                {
                    builder.AppendLine("<B>Pointer:</b> " + pair.Key);
                    builder.AppendLine(pair.Value.ToString());
                }
            }
            return builder.ToString();
        }

Usage Example

コード例 #1
0
 static new public int ToString(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.PointerInputModule self = (UnityEngine.EventSystems.PointerInputModule)checkSelf(l);
         var ret = self.ToString();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.EventSystems.PointerInputModule::ToString