UnityEngine.EventSystems.PointerInputModule.GetTouchPointerEventData C# (CSharp) Method

GetTouchPointerEventData() protected method

protected GetTouchPointerEventData ( Touch input, bool &pressed, bool &released ) : PointerEventData
input Touch
pressed bool
released bool
return PointerEventData
        protected PointerEventData GetTouchPointerEventData(Touch input, out bool pressed, out bool released)
        {
            PointerEventData data;
            bool flag = this.GetPointerData(input.fingerId, out data, true);
            data.Reset();
            pressed = flag || (input.phase == TouchPhase.Began);
            released = (input.phase == TouchPhase.Canceled) || (input.phase == TouchPhase.Ended);
            if (flag)
            {
                data.position = input.position;
            }
            if (pressed)
            {
                data.delta = Vector2.zero;
            }
            else
            {
                data.delta = input.position - data.position;
            }
            data.position = input.position;
            data.button = PointerEventData.InputButton.Left;
            base.eventSystem.RaycastAll(data, base.m_RaycastResultCache);
            RaycastResult result = BaseInputModule.FindFirstRaycast(base.m_RaycastResultCache);
            data.pointerCurrentRaycast = result;
            base.m_RaycastResultCache.Clear();
            return data;
        }