UnityEngine.EventSystems.PointerInputModule.ProcessMove C# (CSharp) Method

ProcessMove() protected method

Process movement for the current frame with the given pointer event.

protected ProcessMove ( PointerEventData pointerEvent ) : void
pointerEvent PointerEventData
return void
        protected virtual void ProcessMove(PointerEventData pointerEvent)
        {
            GameObject newEnterTarget = (Cursor.lockState != CursorLockMode.Locked) ? pointerEvent.pointerCurrentRaycast.gameObject : null;
            base.HandlePointerExitAndEnter(pointerEvent, newEnterTarget);
        }