UnityEngine.EventSystems.PointerInputModule.ClearSelection C# (CSharp) Method

ClearSelection() protected method

Clear all pointers and deselect any selected objects in the EventSystem.

protected ClearSelection ( ) : void
return void
        protected void ClearSelection()
        {
            BaseEventData baseEventData = this.GetBaseEventData();
            foreach (PointerEventData data2 in this.m_PointerData.Values)
            {
                base.HandlePointerExitAndEnter(data2, null);
            }
            this.m_PointerData.Clear();
            base.eventSystem.SetSelectedGameObject(null, baseEventData);
        }